Tomer Guy
Houdini FX Artist and Technical Artist
specializing in realistic simulation work
for film & TV, based in Tel-Aviv
ABOUT

Houdini FX Artist and Technical Artist based in Tel Aviv.Specializing in realistic FX simulations and procedural, production-oriented workflows. Alongside FX work, I enjoy the technical side of Houdini, creative problem-solving, workflow optimization, and building efficient setups. Open to opportunities in studio environments across film, television and games.
WORK
TBA
Title withheld · NDACrafted realistic FX simulations (including fire, smoke, explosions, shockwaves and embers) for a premium episodic series for an international client, managing multiple complex shots simultaneously within a USD pipeline. Developed tools and procedural setups to automate repetitive tasks and improve pipeline efficiency.
TBA
Title withheld · NDACreated multiple locomotive steam smoke simulations using the Pyro solver and Axiom solver, matching realistic smoke behavior based on real-world references. Optimized scenes, simulations, caches and submission files for efficient iteration and performance.
TBA
Title withheld · NDACreated multiple smoke flare simulations using the Pyro Solver.
BREAKDOWNS
- Pennywise Head Explosion FXInspired by IT: Welcome to DerryVELLUM · FLIP · VOLUMETRICS
- Jet Downwash FLIP FXOcean Interaction SimulationFLIP · OCEAN TOOLS · SMOKE
- Alleyway Explosion FXInspired by The Dark KnightRBD BULLET · PYRO · VELLUM
- Tendrils Portal & Shield FXInspired by The Witcher S04VELLUM · PYRO · FLIP
- Window Glass RBD FXInspired by Ferris Bueller's Day OffRBD BULLET · PYRO · VELLUM CLOTH
