All Breakdowns
2026 · PERSONAL PROJECT

ALLEYWAY EXPLOSION FX

Inspired by The Dark Knight
SOUNDTRACKOptional — the breakdowns run silent
01InspiringJonas Blakewood
02Post Rock TripAbdyos_Music
04The Hollow CurrentNickpanek AIassets
05What Lies Beyond Is Worth The WalkWhitefoxpostrock
06WWIII ThemeNickpanek AIassets
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I kitbashed a street environment using free KitBash3D and Megascans assets, placing buildings, adding props, and procedurally scattering different assets. Once that was done, I moved on to creating the multiple explosive debris simulations. I utilized the RBD Bullet Solver to simulate the oil barrels using soft constraints, the Vellum Solver to simulate the exploding cloth pieces, and the POP Solver to simulate the rock debris. For the main explosion FX, I first prepped all of my colliders and created my initial sources using the pyro burst source node. I then used a Vellum grains simulation, which I trailed and rasterized, and also added a few extra sources to match the reference explosion's behavior. I adjusted and animated the different sources and fields, and once I was happy with the result, I moved on to creating both the sparks simulation and another smoke simulation for the drain smoke. In Solaris, I created my initial lighting setup using multiple light sources and a few instancers to copy lights to the street and building lights geometries. Finally, I split my scene into render passes and assigned AOVs for compositing.
SOFTWARE
Houdini 21
Solaris
Karma XPU
FX
RBD BULLET
VELLUM CLOTH
POP PARTICLES
VELLUM GRAINS
PYRO
© 2026 TOMER GUY · תומר גיא · HOUDINI FX ARTIST