2026 · PERSONAL PROJECT
JET DOWNWASH FLIP FX
Ocean Interaction Simulation
SOUNDTRACKOptional — the breakdowns run silent
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Started out by laying out the environment using free Kitbash3D and Quixel assets, animating the drone, and layering multiple ocean spectrums for the base ocean surface. I then simulated a smoke downwash simulation and used it as a custom velocity field for my FLIP simulation.
Using a custom emission attribute generated from the meshed ocean surface, I simulated whitewater particles using the POP solver. Once I was happy with the result, I added some more FX elements, such as the jet's thrusters and smoke trail, and set up my initial render stage in Solaris.
SOFTWARE
Houdini 21
Solaris
Karma XPU
FX
OCEAN TOOLS
SMOKE
FLIP
POP FLUID
© 2026 TOMER GUY · תומר גיא · HOUDINI FX ARTIST